If you love the social, murder mystery, “who-dun-it” type party games, Werewolves of Miller’s Hollow is as good as it gets. You get the best of both worlds: the fun and intrigue of a “Mafia-esque” game with the haunting theme of a village under attack by a crafty band of werewolves.
We have played over 20 rounds of Codenames in the last few weeks, no joke. Enough said. =-) We’ve played with family, with friends, with kids, with elderly folk, with single people, with married couples, with liberals, with conservatives, and a bunch of combinations of each. This game is such a blast and engages everyone. Party games often instill varying levels of engagement based on interest, age, type of game, education level, etc. Not so with Codenames. This type of variety actually enhances Codenames and increases the level of fun.
Was that gesticulation supposed to be a coconut tree or a volcano? Were those gyrating motions supposed to be a belly dance or a genie coming out of a lamp? Were those squared hands held out while swaying supposed to be carrying a heavy box or an awkward, teenage slow dance?