Preface: this review comes after playing several evenings with a group of highly competitive adults. Skull King can be played on a much lighter scale with younger players on a “play to have fun” instead of “play to kill” basis. =-)
Intro
Skull King is so simple in construct: bid on how many tricks you plan to take each round; the closer you are, the more points you receive. Yet the nuances are many. In a nutshell, players have a number of cards in their hand that correspond to the round number (5 cards in round 5, 8 in round 8, etc.). Over 10 rounds, players bid on how many tricks they will take on each round. The starting card is the lead color and must be played by following players. If a player doesn’t have a lead color, she may “sluff off” with a different color or trump it with a black flag card. At any point, a player may play an escape card to get the heck out of there, a pirate card to trump all trumps, or the Skull King card to trump everything. There’s even a pirate who can play as a pirate or as an escape (a very valuable card to have!).
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