I have been a big fan of the classic Perudo game for many, many years…and it just got pushed aside in favor of Spoils of War. I feel a bit traitorous, but it’s that fun. The combination of luck, strategy, bluffing, and calculating odds is simply perfect. You’ll burst into laughter, pound your fist on the table in frustration, cheer in surprised delight, and let out seething groans of anger…all in a matter of exhilarating minutes.
Continue reading “Spoils of War Board Game Review: Bid, bet, and bluff your way to viking supremacy!”
I love games that are fresh and new, those that don’t reuse the same mechanics as a hundred other games while only changing the theme. I also love games that pit players against each other and bring in a heavy dose of psychological warfare. Sheriff of Nottingham is just that. It is a surprisingly simple yet incredibly fun game of power, maneuvering, deal-making, and strategy where a quiet introvert can beat a type-A aggressor at his own game!
Continue reading “Sheriff of Nottingham Board Game Review: Excellent game of strategy and psychological warfare!”
If you love the social, murder mystery, “who-dun-it” type party games, Werewolves of Miller’s Hollow is as good as it gets. You get the best of both worlds: the fun and intrigue of a “Mafia-esque” game with the haunting theme of a village under attack by a crafty band of werewolves.
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First of all, Tiny Epic really is tiny! The box is about the length of my hand. But don’t be deceived! There is a boatload of fun packed into this tiny little box. I consider this series the ultimate “travel” game series. Normally when we pack up games for a game night or just heading out to family’s house, we have several canvas bags stretched to their tearing point with just several standard box sized games. Not so with Tiny Epic! Our diaper bag alone could fit four or five of them. It’s the perfect “grab-and-go” game.
Continue reading “Tiny Epic Kingdoms Board Game Review: Awesome game packed into a tiny box!”
Preface: this review comes after playing several evenings with a group of highly competitive adults. Skull King can be played on a much lighter scale with younger players on a “play to have fun” instead of “play to kill” basis. =-)
Skull King is so simple in construct: bid on how many tricks you plan to take each round; the closer you are, the more points you receive. Yet the nuances are many. In a nutshell, players have a number of cards in their hand that correspond to the round number (5 cards in round 5, 8 in round 8, etc.). Over 10 rounds, players bid on how many tricks they will take on each round. The starting card is the lead color and must be played by following players. If a player doesn’t have a lead color, she may “sluff off” with a different color or trump it with a black flag card. At any point, a player may play an escape card to get the heck out of there, a pirate card to trump all trumps, or the Skull King card to trump everything. There’s even a pirate who can play as a pirate or as an escape (a very valuable card to have!).
Continue reading “Skull King Party Game Review: A simple, tense, interactive game of mind-manipulating trick-taking; think Art of War – pirate style!”